A changed first contact
The Americas: Land of Promise is an alternate-history strategy game set during the first age of contact between Native American civilizations and the colonial powers of Europe.
Guide diplomacy, trade, technology, exploration, settlement, and warfare through a New World where events do not unfold as the record books say they did.
One small historical change
The premise turns on a quiet alteration to the historical record—one change with the potential to redirect the course of nations and, eventually, human history. The project was preserved as an early design concept; its systems and presentation were never developed into a finished release.
Core mechanics
- Alternate-history grand strategy
- Diplomacy, trade, technology, and conflict
- Multiple Native American and European powers
- An evolving world shaped by player decisions